.:: Map Information ::. Faction Half-Life Deathmatch dm_faction.bsp Recommended Players: 6-8 .:: Author Information ::. Author: Andrew C. Weldon E-Mail: aweldon@planethalflife.com URL: http://planethalflife.com/awmaps/ .:: Previous Work ::. Map Title BSP Name Game Type Released --------- --- ---- ---- ---- -------- Planet Half-Life HQ dm_phl.bsp HL DM Jan. '01 CrateMaze funny_cratemaze.bsp HL DM Jun. '01 Zeta Sector dm_zeta.bsp HL DM Jun. '01 Zeta Sector op4_zeta.bsp Op4 DM Jun. '01 Phreneticism dm_phreneticism.bsp HL DM Jul. '01 Phreneticism op4_phreneticism.bsp Op4 DM Jul. '01 Sector A dm_sectora.bsp HL DM Jul. '01 Wormhole op4ctf_wormhole.bsp Op4 CTF Aug. '01 Repair Bay 4 dm_rep4.bsp HL DM Nov. '01 Repair Bay 5 op4_rep5.bsp Op4 DM Nov. '01 Valor dm_valor.bsp HL DM Dec. '01 Valor op4_valor.bsp Op4 DM Feb. '02 Gauntlet op4ctf_gauntlet.bsp Op4 CTF Mar. '02 .:: Map Description ::. In my search for the perfect textures for some of my upcoming projects, I found Sock's excellent Tech texture set. Inspired, I downloaded them, converted them all to .wad format, and started building. This is the result. I wouldn't say this map quite meets my level of achievement in Valor or Repair Bay 4, but it's by no means a bad map in my opinion. I lost inspiration somewhat late in development, and started a new project, Defiance, based upon the same texture set but a new architectural outlook. However, the playtest with 4 and 5 were fun (if not a bit sparse), and the general reaction when I announced that I was not planning on releasing this map was one of general disappointment; while the map is by no means my best, it still is of releasible quality. For this reason it's in your hands now. Consider it a teaser for Defiance. :) .:: Thanks to: ::. Valve Software Gearbox Software Sock (textures, converted from Q3 versions found at: http://planetquake.com/simland/) Crinity (Desert Dusk skymap) From #valveerc: Gonnas Roadkill Zypher Cayle George tom Delete_Me Anyone I forgot who helped critique or playtest From the Snark Pit: ReNo Gollum .:: Technical Info ::. Editor: WorldCraft 3.3/Valve Hammer Build Time: Approx. 1 month Compile Time: CSG: 11.30s BSP: 11.18s VIS: 1m 6s RAD: 10m 14s Compile Tools: Zoner's 2.5.3 with Merl's 1.5 custom build of CSG and BSP and WhoMe's custom build of HLRAD Compile Machine: AMD Athlon XP 1900 1 GB PC2100 DDR Memory .:: Instructions ::. Unzip the contents of the .zip file into your Half-Life directory. All files will be automatically placed from there. .:: Other Stuff ::. dm_faction (c) 2002 Andrew Weldon