sDmElementparticleSystemDefinitionsnameDmeParticleSystemDefinitionview model effectbatch particle systemsSort particlestime to sleep when not drawnmaximum draw distancecontrol point to disable rendering if it is the cameraminimum rendered framesminimum sim tick ratemaximum sim tick ratemaximum time stepgroup idsequence_number 1sequence_numberrotation_speedrotationcolorradiuscull_replacement_definitioncull_control_pointcull_costcull_radiusbounding_box_maxbounding_box_minmaterialinitial_particlesmax_particlespreventNameBasedLookupconstraintsforceschildrenemittersinitializersoperatorsrenderersDmeParticleOperatoruse parent particles for emission scalingscale emission to used control pointsemission_durationemission_rateemission_start_timeoperator fade oscillateoperator end fadeoutoperator start fadeoutoperator end fadeinoperator start fadeinfunctionNameradius_random_exponentradius_maxradius_minrandomly distribution growth timerandomly distribute to highest supplied Control Pointcreate in modelspeed_in_local_coordinate_system_maxspeed_in_local_coordinate_system_minspeed_random_exponentspeed_maxspeed_mincontrol_point_numberbias in local systemdistance_bias_absolute_valuedistance_biasdistance_maxdistance_minApply Velocity in Local Space (0/1)output maximumoutput minimumInvert Abs ValueAbsolute ValueSpatial Coordinate OffsetTime Coordinate OffsetSpatial Noise Coordinate ScaleTime Noise Coordinate ScaleControl Point Numberlifetime_random_exponentlifetime_maxlifetime_minmax constraint passesdraggravityscale_biasease_in_and_outradius_end_scaleradius_start_scaleend_timestart_timeproportional 0/1fade in time exponentfade in time maxfade in time minfade_end_timefade_start_timecolor_fadefade biasease in and outfade out time exponentfade out time maxfade out time minuse animation rate as FPSsecond sequence animation rateorientation control pointorientation_typeanimation_fit_lifetimeanimation rateVisibility Radius Scale maximumVisibility Radius Scale minimumVisibility Alpha Scale maximumVisibility Alpha Scale minimumVisibility input maximumVisibility input minimumVisibility Proxy RadiusVisibility Proxy Input Control Point Numberuntitled+S*t Fʞ}vcandle_14S-`3D}&emit_continuouslyAH4a1X &Radius Random~ϷJ0꺪&Position Within Sphere Random0|?FKbX?&Velocity NoiseFopI0+C&Lifetime Random7ad7F5$u&Lifespan Decay(~A}R&Movement Basicj1CI,6s( &Radius Scale"Ji!1&Alpha Fade In RandomhZqڐKϨZ &Color FadeQ.oOF `V&Alpha Fade Out Randomا`%\%A~H:&render_animated_sprites  EpY"% $ #"! effects\brightglow_y.vmt  A A A?@ =    PGA 1emit_continuously0/.-,+* A)(' 1Radius Random0/.-,4?3?2?1Position Within Sphere Random0/.-,BA@ ???? >=<;:?9 8 7651Velocity Noise0/.-,LK?J #TS? 1Alpha Fade In Random0/.-,\>[>Z?Y 1Color Fade0/.-,_^]?T 1Alpha Fade Out Random0/.-,d>c?b?Ya`?1render_animated_sprites0/.-,rq?po?nm?l?k?j=ihgfe