//DOD_Snowbridge_HR soundscapes by Ethan (Hellraz0r) // // //-------------------------------------------------------- //----------------------------------------- //-------------------------- // Outdoors ambience "snowbridgehr.outdoor" { //wind "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient\windwinter.wav" } "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient\lightwindcreaks.wav" } //wind sounds "playrandom" { "time" "12,120" "pitch" "90,100" "volume" "0.8" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\wind\wind_snippet3.wav" "wave" "ambient\windgust1.wav" "wave" "ambient\windgust2.wav" "wave" "ambient\windgust3.wav" "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_hit3.wav" "wave" "ambient/wind/wind_med1.wav" "wave" "ambient/wind/wind_med2.wav" "wave" "ambient/wind/windgust.wav" "wave" "ambient/wind/windgust_strong.wav" } } //birds "playrandom" { "time" "12,47" "pitch" "90,100" "volume" "1" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\bird1.wav" "wave" "ambient\bird2.wav" "wave" "ambient\bird3.wav" } } //tree creaks "playrandom" { "time" "35,300" "pitch" "90,100" "volume" "0.1" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\treecreak1.wav" "wave" "ambient\polecreak1.wav" } } //snow and rock sliding "playrandom" { "time" "25,95" "pitch" "90,100" "volume" "0.3" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\materials\rock5.wav" } } //distant battle/planes/tanks "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient\distantbattle.wav" } "playrandom" { "time" "50,100" "pitch" "90,100" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\airplane3.wav" "wave" "ambient\airplane2.wav" } } "playrandom" { "time" "60,200" "pitch" "90,100" "volume" "0.2" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\nebwerfdist.wav" "wave" "ambient\antiaircraft.wav" "wave" "ambient\distantexplosion1.wav" "wave" "ambient\distantexplosion2.wav" "wave" "ambient\distantexplosion3.wav" "wave" "ambient\explosions\exp1.wav" "wave" "ambient\explosions\exp2.wav" "wave" "ambient\explosions\exp3.wav" "wave" "ambient\explosions\exp4.wav" "wave" "ambient\explosions\explode_9.wav" } } "playrandom" { "time" "30,120" "pitch" "90,100" "volume" "0.2" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\tankmovement.wav" "wave" "ambient\tankmovement2.wav" "wave" "ambient\tankmovement3.wav" } } } // Bridge "snowbridgehr.bridge" { //bridge creak sounds "playrandom" { "time" "20,65" "pitch" "90,100" "volume" "0.7" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\creakmetal1.wav" "wave" "ambient\creakmetal2.wav" "wave" "ambient\creakmetal3.wav" "wave" "ambient\creakmetal4.wav" "wave" "ambient\creakmetal5.wav" "wave" "ambient\materials\creaking.wav" "wave" "vehicles\crane\crane_creak1.wav" "wave" "vehicles\crane\crane_creak2.wav" "wave" "vehicles\crane\crane_creak3.wav" "wave" "vehicles\crane\crane_creak4.wav" "wave" "ambient\materials\shipgroan1.wav" "wave" "ambient\materials\shipgroan2.wav" "wave" "ambient\materials\shipgroan3.wav" "wave" "ambient\materials\shipgroan4.wav" "wave" "ambient\materials\metal_stress1.wav" "wave" "ambient\materials\metal_stress2.wav" "wave" "ambient\materials\metal_stress3.wav" "wave" "ambient\materials\metal_stress4.wav" "wave" "ambient\materials\metal_stress5.wav" "wave" "ambient\materials\metal4.wav" "wave" "ambient\materials\metal5.wav" } } //wind "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient\windwinter.wav" } "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient\lightwindcreaks.wav" } //wind sounds "playrandom" { "time" "12,120" "pitch" "90,100" "volume" "0.8" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\wind\wind_snippet3.wav" "wave" "ambient\windgust1.wav" "wave" "ambient\windgust2.wav" "wave" "ambient\windgust3.wav" "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_hit3.wav" "wave" "ambient/wind/wind_med1.wav" "wave" "ambient/wind/wind_med2.wav" "wave" "ambient/wind/windgust.wav" "wave" "ambient/wind/windgust_strong.wav" } } //birds "playrandom" { "time" "12,47" "pitch" "90,100" "volume" "1" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\bird1.wav" "wave" "ambient\bird2.wav" "wave" "ambient\bird3.wav" } } //tree creaks "playrandom" { "time" "35,300" "pitch" "90,100" "volume" "0.1" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\treecreak1.wav" "wave" "ambient\polecreak1.wav" } } //snow and rock sliding "playrandom" { "time" "25,95" "pitch" "90,100" "volume" "0.3" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\materials\rock5.wav" } } //distant battle/planes/tanks "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient\distantbattle.wav" } "playrandom" { "time" "50,100" "pitch" "90,100" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\airplane3.wav" "wave" "ambient\airplane2.wav" } } "playrandom" { "time" "60,200" "pitch" "90,100" "volume" "0.2" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\nebwerfdist.wav" "wave" "ambient\antiaircraft.wav" "wave" "ambient\distantexplosion1.wav" "wave" "ambient\distantexplosion2.wav" "wave" "ambient\distantexplosion3.wav" "wave" "ambient\explosions\exp1.wav" "wave" "ambient\explosions\exp2.wav" "wave" "ambient\explosions\exp3.wav" "wave" "ambient\explosions\exp4.wav" "wave" "ambient\explosions\explode_9.wav" } } "playrandom" { "time" "30,120" "pitch" "90,100" "volume" "0.2" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\tankmovement.wav" "wave" "ambient\tankmovement2.wav" "wave" "ambient\tankmovement3.wav" } } } // Indoors/Cabins "snowbridgehr.indoor" { //cabin creak sounds "playrandom" { "time" "20,80" "pitch" "90,100" "volume" "1" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\materials\creak5.wav" "wave" "ambient\materials\wood_creak1.wav" "wave" "ambient\materials\wood_creak2.wav" "wave" "ambient\materials\wood_creak3.wav" "wave" "ambient\materials\wood_creak4.wav" "wave" "ambient\materials\wood_creak5.wav" "wave" "ambient\materials\wood_creak6.wav" } } //wind "playlooping" { "volume" "1" "pitch" "100" "wave" "ambient\windwinterinside.wav" } "playlooping" { "volume" "0.2" "pitch" "100" "wave" "ambient\lightwindcreaks.wav" } //wind sounds "playrandom" { "time" "12,120" "pitch" "90,100" "volume" "0.1" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\wind\wind_snippet3.wav" "wave" "ambient\windgust1.wav" "wave" "ambient\windgust2.wav" "wave" "ambient\windgust3.wav" "wave" "ambient/wind/wind_hit1.wav" "wave" "ambient/wind/wind_hit2.wav" "wave" "ambient/wind/wind_hit3.wav" "wave" "ambient/wind/wind_med1.wav" "wave" "ambient/wind/wind_med2.wav" "wave" "ambient/wind/windgust.wav" "wave" "ambient/wind/windgust_strong.wav" } } //birds "playrandom" { "time" "12,47" "pitch" "90,100" "volume" "0.5" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\bird1.wav" "wave" "ambient\bird2.wav" "wave" "ambient\bird3.wav" } } //tree creaks "playrandom" { "time" "35,300" "pitch" "90,100" "volume" "0.05" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\treecreak1.wav" "wave" "ambient\polecreak1.wav" } } //snow and rock sliding "playrandom" { "time" "25,95" "pitch" "90,100" "volume" "0.1" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\materials\rock5.wav" } } //distant battle/planes/tanks "playlooping" { "volume" "0.7" "pitch" "100" "wave" "ambient\distantbattle.wav" } "playrandom" { "time" "50,100" "pitch" "90,100" "volume" "0.3zw" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\airplane3.wav" "wave" "ambient\airplane2.wav" } } "playrandom" { "time" "60,200" "pitch" "90,100" "volume" "0.1" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\nebwerfdist.wav" "wave" "ambient\antiaircraft.wav" "wave" "ambient\distantexplosion1.wav" "wave" "ambient\distantexplosion2.wav" "wave" "ambient\distantexplosion3.wav" "wave" "ambient\explosions\exp1.wav" "wave" "ambient\explosions\exp2.wav" "wave" "ambient\explosions\exp3.wav" "wave" "ambient\explosions\exp4.wav" "wave" "ambient\explosions\explode_9.wav" } } "playrandom" { "time" "30,120" "pitch" "90,100" "volume" "0.05" "soundlevel" "SNDLVL_NORM" "rndwave" { "wave" "ambient\tankmovement.wav" "wave" "ambient\tankmovement2.wav" "wave" "ambient\tankmovement3.wav" } } }